About this deal
Even when fighting against someone particularly buff, defeating that enemy, even by the skin of you teeth, does not feel particularly satisfying. We have always wanted to offer games that we like, which we want to play, at the slightest opportunity, from lunch break to improvised evenings that drag on … Because above all, we are passionate players and players. Plus, as the chapters have progressed, we’ve imbued each mouse with character quirks and developed a fondness for some (Filch) and dislike of others (Maginos).
Where as I wish that there would be more of ‘we have a plan how to sneak through those rat warrior guards, but something went wrong and we have solved it all together by making narratively exciting decisions! A mouse on the same space as one of the ends of the token can use an action to remove the token and place it back in the party stash.
It's written well enough that if you accept it as the fairy tale it is and read it straight up with a little feeling, it works. Yeah, you can lose arms and legs, there are spinning floor blades and pit traps, lootable containers on the board. They are trying to figure out how to rid the kingdom of Collin's wicked stepmother, and only by progressing through the tale can you find out whether they succeed. Unfortunately, in my opinion, attempting to take elements from both worlds makes the game miss what is so great about both genres.
You will also need to operate all of the enemy characters, who move and attack according to a set of enemy rules. The game is scenario driven, and in each scenario, the players are working together to accomplish a certain goal - whether that is escaping the castle, defeating the house cat, sending a message via a crow, or something else entirely.
In the last two months, I rewatched all of the previous MI movies except for the first one, which has such a. Later chapters also provide different ways of achieving goals depending on previously earned choices and story achievements and, despite its age, Mice and Mystics still feels like it holds its own in the contemporary market. The gameplay is simple and a bit repetitive, but its stories are so good and the theme is so unique and well-implemented that most people will have a fun time playing it.